The role of digital out-of-home in cross-channel marketing and entertainment schemes was in the spotlight at OVAB’s 2009 ‘Digital Media Summit: Focus on Out-of-Home‘ which was held in N.Y. on Oct. 28.
Wendy Weatherford, V.P. of Marketing and Promotion at VH1, Dan Levi, Senior V.P., Digital Media & Strategic Partnerships at Zoom Media & Marketing, and Steve King, VP of Sales for LocaModa, provided a broad perspective on the impact of integrated digital in-home and out-of-home projects and campaigns.
From Weatherford’s presentation, it was apparent that VH1’s/MTV’s content provides a veritable treasure trove of material for blended digital in-home and out-of-home projects. MTV’s passionate, techno-savvy audience is ideal for these kinds of integrated, large scale projects.
‘The Great Debate,’ a debate program on pop culture that VH1 ran in July, was the centerpiece of Weatherford’s presentation. The program, which married mobile, social networking, digital out-of-home, and on-air interactivity, lent itself naturally to mixed media interactivity and to avid audience participation in bars/nightclubs with its emphasis on such galvanizing pop culture issus as the best band between the Rolling Stones and the Beatles and the best science fiction property between Star Trek and Star Wars.
The program was shown in over 500 bars and nightclubs of Zoom Media & Marketing’s digital signage network, and also on VH1’s digital billboard in Times Square.
Unfortunately, little data was revealed at the event regarding audience participation in ‘The Great Debate.’ Prior to the OVAB event, King did disclose that the program generated over 350,000 messages, 1% of which were mobile. Levi noted that implementing the overall campaign for ‘The Great Debate’ was fairly straightforward, given the all-digital nature of the project. King added that planning for the project took less than one month.
VH1’s presentation made clear the importance of the entertainment industry’s involvement in integrated in-home and digital out-of-home projects.
Such projects as ‘The Great Debate’ add key visibility to cross-channel marketing and entertainment efforts blending in-home and digital out-of-home media, and help pave the way for even more ambitious projects of this kind.